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Re: How to make a clean color mask of Z (depth) blending of layers?

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Dropbox - sphere_cube.psd

Here is a small example, I set the cube depth layer on lighter colors and need to get a mask for color layers sphere/cube  intersection.   Preferably a way that I could move the cube  around and have it blended into the sphere interactively like in composing soft.

 

ps. I know it needs to be 32 bit for cleaner result  but 16 bit still should work I guess.   It were quick zbrush renders .  


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