Quantcast
Channel: Adobe Community: Message List
Viewing all articles
Browse latest Browse all 77806

Perform an action after an animation is complete

$
0
0

Hello all,

 

I am currently trying to achieve some basic functions in a prototype with Edge Animate.

 

Because I am designing for both touch and non-touch devices, the first stumbling block I have come across is this:

 

I would like the user to be able to 'click' a symbol (using a 'click' event so I don't have to duplicate for touch events), which then plays a short animation in that symbol's timeline for feedback, and then jumps the main composition further down the timeline once that symbol's animation has completed. I would like to able to do this this without resorting to placing actions at the end of the symbol animation itself (as there are going to be a bunch of them). A 'delay' or 'wait' function would be useful but if I adjust the length of that animation I will have to manually update the timing of that.

 

Is there a reasonably simple way of chaining actions like this? I'm probably overlooking something obvious I think, but I wouldn't have a clue right now.

 

Thank you!


Viewing all articles
Browse latest Browse all 77806

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>