Hello all,
I am currently trying to achieve some basic functions in a prototype with Edge Animate.
Because I am designing for both touch and non-touch devices, the first stumbling block I have come across is this:
I would like the user to be able to 'click' a symbol (using a 'click' event so I don't have to duplicate for touch events), which then plays a short animation in that symbol's timeline for feedback, and then jumps the main composition further down the timeline once that symbol's animation has completed. I would like to able to do this this without resorting to placing actions at the end of the symbol animation itself (as there are going to be a bunch of them). A 'delay' or 'wait' function would be useful but if I adjust the length of that animation I will have to manually update the timing of that.
Is there a reasonably simple way of chaining actions like this? I'm probably overlooking something obvious I think, but I wouldn't have a clue right now.
Thank you!